
' Renders the contents of the buffer to the specified drawing surface.Īfter you are finished rendering graphics, call the Dispose method on the BufferedGraphics instance to free system resources.

' Renders the contents of the buffer to the drawing surface associated Renders the contents of the buffer to the specified drawing surface. Renders the contents of the buffer to the drawing surface associated This example assumes the existence of a BufferedGraphics instance
#CONTROL PARA GEMBOX CODE#
When you have completed all of your drawing operations to the graphics buffer, call the Render method to render the buffer, either to the drawing surface associated with that buffer, or to a specified drawing surface, as shown in the following code example. ' Draws an ellipse to the graphics buffer. For example: // Draws an ellipse to the graphics buffer. MyBuffer = currentContext.Allocate(Me.CreateGraphics, _ĭraw graphics to the graphics buffer by setting the Graphics property. ' dimensions the same size as the drawing surface of Form1. ' Creates a BufferedGraphics instance associated with Form1, and with ' Gets a reference to the current BufferedGraphicsContext.ĬurrentContext = BufferedGraphicsManager.Current

' This example assumes the existence of a form called Form1.ĭim currentContext As BufferedGraphicsContext MyBuffer = currentContext.Allocate(this.CreateGraphics(), dimensions the same size as the drawing surface of Form1. Creates a BufferedGraphics instance associated with Form1, and with And honestly, that wasn’t the route to go.
#CONTROL PARA GEMBOX ANDROID#
Gets a reference to the current BufferedGraphicsContextĬurrentContext = BufferedGraphicsManager.Current EMTEC has no plans to even bring the GEM Box up to Android 5.0 Lollipop, let alone Android 6.0 Marshmallow or the most recent Android 7.0 Nougat update. This example assumes the existence of a form called Form1.

For more information, see How to: Manually Manage Buffered Graphics.Ĭreate an instance of the BufferedGraphics class by calling the Allocate method, as shown in the following code example. Obtain a reference to an instance of the BufferedGraphicsContext class. If you perform your own rendering, memory consumption will increase, though the increase may only be slight.
